25 #ifndef CGU_IO_WATCH_H 
   26 #define CGU_IO_WATCH_H 
  165 guint 
start_iowatch(
int fd, 
const Callback::CallbackArg<bool&>* cb,
 
  166             GIOCondition io_condition, gint priority = G_PRIORITY_DEFAULT,
 
  167             GMainContext* context = 0);
 
  215 guint 
start_iowatch(
int fd, 
const Callback::CallbackArg<bool&>* cb, Releaser& r,
 
  216             GIOCondition io_condition, gint priority = G_PRIORITY_DEFAULT,
 
  217             GMainContext* context = 0);
 
  259 guint 
start_iowatch(
int fd, 
const Callback::CallbackArg<GIOCondition, bool&>* cb,
 
  260             GIOCondition io_condition, gint priority = G_PRIORITY_DEFAULT,
 
  261             GMainContext* context = 0);
 
  312 guint 
start_iowatch(
int fd, 
const Callback::CallbackArg<GIOCondition, bool&>* cb,
 
  313             Releaser& r, GIOCondition io_condition, gint priority = G_PRIORITY_DEFAULT,
 
  314             GMainContext* context = 0);