attach(const GobjHandle< GIOStream > &stream, bool manage, const GobjHandle< GConverter > &input_converter=GobjHandle< GConverter >(), const GobjHandle< GConverter > &output_converter=GobjHandle< GConverter >()) | Cgu::basic_giostream< charT, Traits > | inline |
basic_giostream(const basic_giostream &)=delete | Cgu::basic_giostream< charT, Traits > | |
basic_giostream(const GobjHandle< GIOStream > &stream, bool manage, const GobjHandle< GConverter > &input_converter=GobjHandle< GConverter >(), const GobjHandle< GConverter > &output_converter=GobjHandle< GConverter >()) | Cgu::basic_giostream< charT, Traits > | inline |
basic_giostream() | Cgu::basic_giostream< charT, Traits > | inline |
can_seek() const | Cgu::basic_giostream< charT, Traits > | inline |
close() | Cgu::basic_giostream< charT, Traits > | inline |
get_gio_input_stream() const | Cgu::basic_giostream< charT, Traits > | inline |
get_gio_io_stream() const | Cgu::basic_giostream< charT, Traits > | inline |
get_gio_output_stream() const | Cgu::basic_giostream< charT, Traits > | inline |
is_input_error() | Cgu::basic_giostream< charT, Traits > | inline |
is_output_error() | Cgu::basic_giostream< charT, Traits > | inline |
operator=(const basic_giostream &)=delete | Cgu::basic_giostream< charT, Traits > | |
set_byteswap(bool swap) | Cgu::basic_giostream< charT, Traits > | inline |
set_output_buffered(bool buffered) | Cgu::basic_giostream< charT, Traits > | inline |