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guint | Cgu::start_iowatch (int fd, const Callback::CallbackArg< bool & > *cb, GIOCondition io_condition, gint priority=G_PRIORITY_DEFAULT, GMainContext *context=0) |
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guint | Cgu::start_iowatch (int fd, const Callback::CallbackArg< bool & > *cb, Releaser &r, GIOCondition io_condition, gint priority=G_PRIORITY_DEFAULT, GMainContext *context=0) |
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guint | Cgu::start_iowatch (int fd, const Callback::CallbackArg< TypeTuple< GIOCondition, bool & > > *cb, GIOCondition io_condition, gint priority=G_PRIORITY_DEFAULT, GMainContext *context=0) |
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guint | Cgu::start_iowatch (int fd, const Callback::CallbackArg< TypeTuple< GIOCondition, bool & > > *cb, Releaser &r, GIOCondition io_condition, gint priority=G_PRIORITY_DEFAULT, GMainContext *context=0) |
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guint | Cgu::start_iowatch (int fd, const Callback::CallbackArg< bool & > *cb, GIOCondition io_condition, GMainContext *context) |
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guint | Cgu::start_iowatch (int fd, const Callback::CallbackArg< bool & > *cb, Releaser &r, GIOCondition io_condition, GMainContext *context) |
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